Course Number: MM3312
Course Title: Computer-based Training
Class Meetings: 11 weeks. Tuesday, April 6, 2010 - Tuesday, June 15, 2010 from 1 p.m. to 5 p.m., Room 309.
Session/Year: Spring 2010
Instructor Name: Sharon Kaitner, M.Ed.
Email Address: skaitner{at}aii.edu
Phone/Website: http://casabasa.com
Instructor Availability Outside of Class: Immediately before and after each class, and via email.
Course Description: This course provides an exploration of authoring techniques for interactive training and education. Students gain experience in the process of design, development, and evaluation of effective computer-based training systems.
Download Word version of syllabus here
Course Prerequisite: MM3302 Intermediate Authoring
Suggested Texts: e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning by Ruth Colvin Clark (Pfeiffer). October 2002. ISBN: 0787960519
Complete the student survey. Review of the school’s emergency evacuation procedures. Review of course and requirements. Contact is skaitner{at}aii.edu or sharon{at}casabasa.com.
Lecture:
What is the difference between Education and Training? e-Learning: Promise and Pitfalls.
Lab: In-class assignment: Become childlike. Let's take a look at some popular games for 2-4 year olds. Here they are being taught various socialization and memorization skills. Which ones are successful? What are the common threads?
Lecture: CBT Design Considerations: interactivity and engaging the user
Lab: Apply the principles discussed in class today to last week's linear project. Refine acccording to feedback. Add demonstration of these items:
Lecture: Determining Instructional Needs and Strategies
| Level | Event |
| I | Gaining Attention (reception) |
| II | Informing learnings of the objective (expectancy) |
| III | Stimulating recall of prior knowledge (retrieval) |
| IV | Presenting stimulus (selective perception) |
| V | Providing learning guidance (semantic encoding) |
| VI | Eliciting performance (responding) |
| VII | Providing feedback (reinforcement) |
| VIII | Assessing performance (retrieval) |
| IX | Enhancing retention and transfer (generalization) |
Lab:
Lecture: Sometimes learning is presented as a game, like the Reader Rabitt series currently in use in primary grades. What kind of learning game would appeal to you?
Lab:
I will go to the school to make sure you all received the message and are attending or working. First sessions begin at 9 a.m. (I'll probably see the web typography, but there are many.) Sessions run throughout the day (there's several on cloud computing, apps, social media, etc.)
Lecture: Be sure you have pre-registered: http://www.web2expo.com for the Expo Hall Only pass ($100). Enter the code "fb101" or "expopass" and you will get that free, plus be emailed a code. Bring the code to the Expo at Moscone Center and enter at one of the computers you see (follow the signs.) Attend keynotes, sessions, the expo - what's available to can be found here: http://www.web2expo.com/webexsf2010/public/content/free. But of prime importance is networking and absorbing the experience.
Lab: Document the experience in your blog or web site. Include pictures (with you in at least one). Make me glad you went to this field trip. If you have me in both classes, I expect two posts and two sets of documentation.
Lecture: Creating a web app from scratch: http://css-tricks.com/examples/WebAppFromScratch/
Humans are rationalizing, not rational, beings. Designing WBT for positive performance improvement: Motivation. Or motivation styles.
Review of sites that teach something:
Now consider this: http://www.whfoods.com/. It's a non-profit that teaches about good food. It gives to the community, yet can generate revenue via donations. Can you picture yourself doing something comparable?
Lab:
Lecture:
Lab: lab
Lecture: Project Management and Related Issues. Design documentation list (all that should be included) for final project. Study guide is discussed. For 5 points, create a visual guide of your online project (this can be included into your design documentation as well).
Lab: Presentation of project to date to each other. Create study guide to fit target audience. Discussion. Lab time to work on final project. Final Project rubric (how your project is graded). For a midterm grade, create an online tutorial teaching an aspect of design for either a group of teacher or for 13 year olds. Due next week.
Lecture: Course Review. Evaluating courseware. How do you test your product? http://sfgate.com/
Lab: Final project lab time and assistance. Sample runthrough of your final project for classroom discussion.
Besides reviewing earlier lectures, here's some notes that may help you next week. ;-)
Principles for including media elements in computer based projects:
Principles for creating online practice exercises:
Multimedia Key Steps for Instructional Design:
Lab:
Lecture: Course closure and evaluation. Discussion of usability testing as applies to individual projects.
Lab: Presentation of final project design documents and evaluations (rubric) and critiques (evaluation).
Take the presentation created in class and add a framework: include an opening page that introduces the exercise and its goal(s), provides a help section, and gives an acknowledgement of success page. Goal is for your target audience to perform at least 3 interactions with your activity. Bring to class next week. Be prepared to discuss challenges and solutions.
Homework:
Continue work on children's game that teaches (midterm). Try to include the 8 pathways to learning. Due next week. Your midterm project should include a beginning, middle and end (credits or congratulations page.) It needs to teach something interactively, and actively engages different learning styles. Please be sure that you check for understanding in at least 2 places within the module. Don't forget the help and/or quit button. And pay attention to heuristics.
Criteria by which you and your projects are graded for this course. Please see me if you have any questions.
Attendance and Class Participation Policy - Attendance and class participation are 25% of the final grade for the course. Students will be expected to attend class as well as act as active participants in class lectures. This is worth 10% of your overall grade. 5% is awarded for perfect attendance, recognizing that you cannot learn if you do not attend, and how difficult it is to do. This is a sign of excellence.
Assignments and homework are graded by points for a total of 45% of your grade. Usually the homework is a demonstrated skill, like emailing me your url. With this assignment, you are telling me that you can use the email, know what a url is and how to accurately send a link. Usually, I have more than one goal with an assignment, and each assignment builds on the previous.
Working from the chapters of the book is also a demonstration of skill. It shows whether or not you understand what you are doing. It can also demonstrate paths, how your web pages are saved, and organization, the ability to display your work in a thorough, logical manner. This means that each chapter of the book (chapters 1-6) should be linked separately and displayed in a way that it is easy for the end user (me) to find.
After the midterm, you will probably want to build a separate web page titled Homework, and link individual assignments given after week 5. You also have the option of demonstrating the homework skill on your final project. When you email me that you have posted that week's homework, you can tell me where it can be found.
Midterm and Final tests and presentations
Besides reviewing earlier lectures, here's some notes that may help you next week. ;-)
Principles for including media elements in computer based projects:
Principles for creating online practice exercises:
Multimedia Key Steps for Instructional Design:
Logging into your personal grade
Please remember that the software I use only talles total points of a possible 100. You will not see the grade of "F" change until you are way into the quarter, somewhere around week 8 or 9.
Click on this individual score link to access scoring information on your completed projects. Enter your name and id (password) exactly as you provided in the student survey.
I upgrade my grades every Sunday, usually no later than 2 p.m. I may update points for work received after this time, but before 7 p.m. only.
If there are any questions at all, please feel free to email me. I usually respond the same day and sometimes immediately, or at least within the hour.
If you have any problems, email me.
Your class standings listed below are meant to show how you compare, on average, with your fellow classmates. Items influencing your points include attendance, active participation, and timely (and accurate!) homework received. Plus your grades on tests and the final project.
Student information
Homework Assignments
Final project: AICASF Jobs Board
Little Robot memory game (final)
Homework Assignments
Final project: Citizen yet?
Homework Assignments
Final project: The AppMag
Homework Assignments
Final project: Dolittle Ranch
Homework Assignments
Final project: Divertedlogic
Homework Assignments
Final project: Mixed Martial Arts
Homework Assignments
Final project: VectorCraze
Homework Assignments | blog
Final project: Fun Time with Colors
Homework Assignments
Final project: Shape
Student class standings
| ID | T | Abs | Final Grade | |
| 224381 | 0 | 0 | 92.0% | A- |
| 225268 | 2 | 0 | 85.5% | B |
| 309885 | 0 | 2 | 76.0% | C |
| 146449 | 0 | 1 | 75.0% | C |
| 259896 | 3 | 1 | 74.0% | C |
| 226705 | 2 | 1 | 73.5% | C |
| 277239 | 2 | 1 | 73.0% | C |
| 331049 | 0 | 2 | 70.5% | C- |
| 312 | 0 | 1 | 70.0% | C- |
| 230847 | 2 | 2 | 56.0% | F |
Links of Interest:
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Links of Interest:
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