Tuesday from 1pm - 5pm in room 309 Main Bldg
Course Description: This course provides an exploration of authoring techniques for interactive training and education. Students gain experience in the process of design, development, and evaluation of effective computer-based training systems.
Required Text: Rapid Development with Adobe Captivate 5 for Windows (or Mac version) by Daniel Novak, M.A. with Mary Burkart, M.S. CreateSpace; 1 edition (August 1, 2010). ISBN-10: 1453745904.
Suggested Reading: e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning by Ruth Colvin Clark (Pfeiffer). October 2002. ISBN: 0787960519
Course Competencies:
Upon successful completion of this course, the student should be able to:
Grade Information: As I receive emails from students that they have uploaded their homework to their homework sites, I update points. Login to this link to Gradekeeper and enter your First and Last name (case sensitive, capitalize the first letter of each) and your student id number to see your points to date. Your name is exactly like I have it below. It is case (and space) sensitive.
List of lectures and labs
Students are responsible to check this at least one day prior to class. Email me at sharon@casabasa.com if you have any questions. Tutoring is available on Mondays at noon, rm. 309.
Student Web Week 1:Complete the student survey. Review of the school’s emergency evacuation procedures. Review of course and requirements. Contact is skaitner{at}aii.edu or sharon{at}casabasa.com. Library database access for your research. Lecture: Introduction (Course objectives, requirements). The e-learning development process. How People Learn: Design principles for effective eLearning: Minimize cognitive load, Minimalism, Personalized, Modularized Lessons, and Focus Learner Attention. Designing for accessibility: Perceivable, operable, understandable and robust. Captivate and Section 508 Standards. Classifying content as to type of learning:
Lab: Conducting a needs analysis. As a group, do a needs analysis for the following scenario: After a recent trip, you have decided to help to undertake the development of a water system for the natives of a mountain tribe in South America. The indigenous people have been using primitive irrigation means for their crops but in an effort to improve their standard of living, you want to construct and implement an irrigation system. You have recruited a team to meet with the people and assess their needs. What steps would be necessary to fully understand the problem? What would be your plan? Methods for delivering online content. Introduction to educational software, Adobe Captivate 5. Installation, workspaces, settings. Starting a software simulation. Homework:
Week 2:Lecture: CBT Design Considerations: interactivity and engaging the user
Homework:
Week 3:Lecture: Determining Instructional Needs and Strategies
Lab:
http://www.infed.org/biblio/b-learn.htm - an overview of 4 types of learning theory: the behaviourist orientation to learning, the cognitive orientation to learning, the humanistic orientation to learning, and the social/situational orientation to learning. Please note this does not encompass all learning theory. More will be discussed during the course of this class. In-class exercise: Sketch/draw - paper and pencil - a storyboard on how to brush your teeth. Note where you would want to bring the viewer in closer to observe (the signaling principle), and when interactions will occur (like clicking a button or rolling over an object.) Note the steps are what you would do with a task analysis. Homework:
Week 4:Lecture: Video: Active Learning by Dr. Richard Felder, Tips on Cooperative Learning, How to Deliver Engaging Asynchronous learning
Sometimes learning is presented as a game, like the Reader Rabitt series currently in use in primary grades. What kind of learning game would appeal to you?
Lab:
Homework: Please be sure that you check for understanding in at least 2 places within the module. Don't forget the help and/or quit button. And pay attention to heuristics.
Week 5:Promotional items: http://www.smashingmagazine.com/2010/03/16/how-to-create-a-promotional-snail-mail-campaign/Lecture: Corporations "Just in Time" training, midterm quiz Lab: Open lab to discuss and begin final project. You may continue with Captivate 5, or you can choose another multimedia interactive medium. You will need to create a tutorial that will demonstrate both your skill with the software, and your ability to quickly train the masses via a computer-based training system. It can be software or skills. We will discuss possible final projects. Homework:
Week 6:Lecture: Creating a web app from scratch: http://css-tricks.com/examples/WebAppFromScratch/
Review of sites that teach something:
Now consider this: http://www.whfoods.com/. It's a non-profit that teaches about good food. It gives to the community, yet can generate revenue via donations. Can you picture yourself doing something comparable? Lab:
Homework:
Week 7:Lecture:
Homework:
Week 8:Lecture: Project Management and Related Issues. The successful instructional design: http://www.instructionaldesign.org/. If we learn through the interactons with others, how can we build this into our projects? Creating a rubric and sample plan for your project. Lab: Presentation of project to date. Create study guide to fit target audience. Discussion of the educational aspects built into your training project. Lab time to work on final project. Final Project rubric (how your project is graded). Construct support website. Homework: Read Chapter 10 Pre-publishing and Chapter 11 Publishing your project
Add the rubric and sample learning plan to your online website. Helpful links: http://lessonplanbuilder.org/lessons/help.cfm http://rubistar.4teachers.org/index.php?screen=WhatIs Final project examples:
Week 9:
Small-group discussion of symbols in our society. Go to this site: http://www.symbols.com/ and find examples of symbols that denote: love, friendship, closing a door, and anything of your choice. How can symbols be more effective than text? Write a sentence using symbols - in class assignment. Lab: Final project lab time and assistance. Sample runthrough of your final project for classroom discussion. Final Exam study material:Besides reviewing earlier lectures, here's some notes that may help you next week. ;-) Principles for including media elements in computer based projects:
Principles for creating online practice exercises:
Multimedia Key Steps for Instructional Design:
Homework: Complete your design documentation to include not only your research on target audience, instructional activities, testing and design considerations, but any "extra" material that you may want to include within your project: FAQ, technical requirements, research (very important), instructions for use, copyright, hardware/software needs, instructions to parents, etc. Read Section 508 Accessibility tips and review Professional Tips and Tricks Relevant Links:
Week 10:
Homework:
Link to grades: as of September 18, 2011 Week 11:Lecture: Course closure and evaluation. Discussion of usability testing as applies to individual projects. Lab: Presentation of final project design documents and evaluations (rubric) and critiques (evaluation). Homework: None Computer-based Training Winter 2012:
Roman Diaz: Final Project Proposal Cynthia Kong: Homework | Final Project Proposal Ian Sayre: Homework | Final Project Proposal Oscar : Homework | Final Project Proposal Melissa Picardo: Homework | Final Project Proposal Ross Patton: Final Project Proposal Ricky Navarro: Homework | Final Project Proposal Past Student Projects:
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Testing your site. https://browserlab.adobe.com/index.htm
www.casabasa.com | email me sharon@casabasa.com | © copyright 1999-2010 | date last revised:
January 16, 2012