Tuesdays from 1 p.m. to 5 p.m. Room 309
Course Description:
This course is an exploration of design for interactive entertainment. Students learn to combine principles of communication design, sequencing, and interactivity to create engaging user-centered experiences.
Punctuality is expected. Points are deducted for excessive (more than 3) tardies. You can track your grades by your name and student id on my Gradekeeper page. Grades are updated once a week, usually Sunday morning.
Course Competencies:
Upon successful completion of this course, the student should be able to:
List of lectures and labs
Weeks: 1 2 3 4 5 6 7 8 9 10 11
Students are responsible to check this at least one day prior to class. Email me at sharon@casabasa.com if you have any questions. Tutoring is available on Mondays at noon, rm. 309.
Lecture:
Complete the student survey.
What is interaction design? 5 principles of Interaction Design: http://tv.adobe.com/watch/classroom-five-essential-principles-of-interaction-design/part-1-five-essential-principles-of-interaction-design/. Defining the terms of this class.
Principles of communication design: aka visual communication design is a human communication problem not technological, though we use technology to display. Visual design is concerned with creating visual objects to communicate an idea. It is message making.
The word "design" is used very freely and most commonly by the public referring to an object, like the pattern on a blouse or the form and function of a chair. For visual designers, we need to be more exact because we design with intention. We do, create, develop. We have to research and resolve and make happen. We design as a means to an end and we acknowledge it is a long process in the creation of a single product.
Design - Visualization - Communication. We follow design methods to create a product that tells a story to our audience.
http://designmind.frogdesign.com/blog/what-visual-designers-can-learn-from-biggie-smalls.html
What makes something entertaining?
Example links:
Research link: https://ritdml.rit.edu/handle/1850/6243
Lab:
Class exercise: without words, describe assigned phrase. Class is divided into two teams. As a team, decide on a phrase from http://www.idiomsite.com/, then decide role each will take to non-verbally give your message. 10 minutes to plan, 10 minutes to present. This is an exercise in verbal communication.
Create a web page or blog to post assignments. Before end of class, give url to instructor.
Homework:
Identifying Modes of Online Entertainment.
Research examples of the following entertainment sites:
Since this is a class about entertaining the viewer, part of your points will be based on entertainment value.
What is entertaining? What has "stickiness" and what makes you click? We'll explore different ways you can be surprised, entertained, amazed or bored. On which side will your final project end?
Lecture:
Navigation and interaction design: http://tv.adobe.com/watch/classroom-five-essential-principles-of-interaction-design/part-2-interaction-design-navigation/
Can navigation be entertaining? (think on how this was made) Nike | Rosso | Tennessee Trails
Here is an example of parallax and "the cluttered desk" effect. http://www.siebennull.com/
Sequencing. What is it? Think of a book, a movie, a website. How do they move you through their pages/scenes? Think of your favorite piece of art. How does the artist pull you in and move your mind/view around?
When you design into sequences - whether comic strips, illustrations for stage direction, layout for interior design, a book, a web site or a video you've created, you are using sequential imagery to tell your story. By considering how a viewer can best experience a series of designed pages, we can appreciate the nature of sequencing whether in walking through an exhibition or creating storyboards of an animation.We take our viewers on a journey and it all begins with navigation. How much does navigation - moving from one sequence or page to the next - hinder or help the story?
Transition brainstorming. What are examples? http://designinginterfaces.com/Animated_Transition
http://designmind.frogdesign.com/magazine/motion/
Lab:
In groups of 2-3, find examples of sequencing and of navigation that do their job well. They are two different things but serve similar purposes. Navigation is assisting the Human-Computer Interaction. Through our designs, we help someone understand what is expected of them in order to view the site's content. Sequencing visually moves us through that environment...kind of like navigation gives us the function while sequencing gives us the form.
Discuss the process of creating compelling navigation in HTML or Javascript or Flash or jQuery and what role the choice of technology plays.
- Basic means of navigation and their strengths and weaknesses: www.grantasticdesigns.com/navigation.html. Some more thoughts on navigation (a bit newer): http://uxmovement.com/navigation/top-navigation-vs-left-navigation-which-works-better/ and generally a good resource site.
15 minutes to research, then select one person to give a 5 minute overview of your examples.
Homework:
Create an unusual navigation or sequence of pages. You can use whatever resources you are comfortable with: javascript, actionscript, php, Flash, Fireworks, movie, whatever. But push the envelope of creativity. Blog about the process and post link.
Read an article (your choice) from http://uxmovement.com/category/navigation/ and be prepared to talk about it briefly next week.
Lecture:
Principles of sequential design "models an agent that simultaneously attempts to acquire new knowledge and to optimize its decisions based on existing knowledge." Wikipedia
An important fact of web design is that the biggest amount of your work is done before you start coding: the documentation. Items to include: Overview, Research, Target Audience, Competitors, Design Sketches, Usability and Technology, Flow chart, Prototype, and Final project are discussed.
Matt Webb, Interaction Designer: http://ia301520.us.archive.org/1/items/Reboot70HallAspeakerssaturday/9.Matt_Webb.mp4
Lab:
As a team, begin research of promo sites (midterm project) and discuss. Look at other sites. Take notes, bookmark sites, even begin writing your one paragraph overview for your midterm project. Thanks to Jenna, here is another example: http://www.playatmcd.com/
While deciding your theme, begin layout of your pages in either Illustrator, InDesign, Word/Acrobat (pdf), or any publishing software you are comfortable.
Homework:
Useful Links:
http://webdesignerwall.com/tutorials/jquery-sequential-list
http://www.thewebsqueeze.com/web-design-tutorials/sequential-fade-in-jquery-plug-in.html
http://naldzgraphics.net/inspirations/30-impressive-sequential-type-of-logo-designs/
http://www.usability.gov/pdfs/chapter7.pdf
http://christinakeffer.com/list-of-promo-promo-sites/
http://www.welie.com/patterns/showPattern.php?patternID=brand-promo-site
Promo of sites (seo): http://www.apromotionguide.com/ | http://www.promotion-websites.com/
http://www.smartwebby.com/website_promotion/promotion_sites.asp
Finally, one way to use promotions: http://minnettemeador.blogspot.com/2011/03/list-of-romance-promo-sites.html
Lecture:
Media Rich. Types of media: static artwork, text, sound, video. Conventional uses and cutting edge applications of these media. How much should a designer infuse their own style into the mix?
http://www.wimp.com/sheeplight/
An exploration of ways to add multimedia and sound to improve the entertainment value of your sites. Further discussion of "stickiness". What can make you memorable?
Helpful and/or interesting Links:
For consideration: infographics. Can this help conceptualize the end product for your client?
7 Principles that make your website more engaging
https://www.elance.com/p/blog/2011/08/web-and-programming-resources-roundup.html
http://webdesignledger.com/tips/web-design-trends-in-2011
10 Things I have learned - Dr. Milton Glaser
http://imakewebthings.github.com/deck.js/#intro
Most-creative-innovative-resume-design-ever-seen.html
Lab:
Students choose an area to strengthen their media skills. Discussion of ways to create interactivity. What defines entertainment?
http://tv.adobe.com/watch/adobe-touch-apps/adobe-ideas-and-rock-album-cover/
http://www.coolinfographics.com/
http://designfestival.com/the-cicada-principle-and-why-it-matters-to-web-designers/
Homework:
Lecture:
Presentations of your midterm project: promo site.
Lab:
A discussion of the final project, an information site that is entertaining to use. It will have to be something that gives information in a clever way. Research ideas in groups of 2-3 and discuss.
As an alternative, we will discuss interactive portfolio sites.
Homework:
Decide on what your next project should include, bearing in mind that it needs to have multiple media and should add to your portfolio. Assignment five To successfully complete this, you need to do some research and order your thoughts.
Examples: jTransport proposal (Jarcques Pretorius) and mm3301 proposal (Lauren Merka)
Lecture:
[Midterm Quiz]
The importance of designing for your user. Creating a persona. Discussion of your final project, creating an information site. Discussion on what each student project proposals.
Students will demonstrate a comparable project and their Project Proposal to the class. Review in using Microsoft Word to write a research paper and proper formatting.
Overview on how to conduct scientific research.
I want you to think about design. How do you design code to be read efficiently by a computer, and design visually for your audience and for aesthetics, and how you design the delivery of information to efficiently guide your end user, so they in turn know what you want them to see?
Week 6 homework assignment is to create 3 screen designs for your proposed final project. Make it a considered project.
Lab:
Read this for classroom discussion http://www.whatcreative.co.uk/blog/tips/the-importance-of-user-centered-design/ on what should be considered when designing for your audience: Usability, User experience design, Information architecture. What are the kinds of things that can trip us up in our design?
We will conduct our own ethnographic study: Observation lab.
Points awarded today for participation. Create 2 personas based on research. Post to your blog or page by end of class. http://msdn.microsoft.com/en-us/library/ms997577.aspx
Homework:
Useful Links:
http://netforbeginners.about.com/od/navigatingthenet/tp/How-to-Properly-Research-Online.htm
http://www.nus.edu.sg/nec/InnoAge/documents/ethnography_primer.pdf
http://www.nova.edu/library/dils/lessons/wilsonweb/
http://library.aii.edu:7208/vwebv/searchBasic?sk=aicasf
http://sfpl.org/index.php?pg=2000034501
http://www.educause.edu/ResultsBasedInteractionDesign/163444
Lecture:
User centered design
Lab:
How much do you actually see and what is taken for granted? What distracts and what attracts? Just think about observation and the act of awareness and find me these items (photographs):
You have a 1/2 hour to accomplish this. In your teams, you may need some strategies to get all done or to find solutions. Bring proof back to classroom to blog results.
Screen designs: communicating the site's look and feel.
http://designingwebinterfaces.com/designing-web-interfaces-12-screen-patterns
http://ui-patterns.com/patterns/Wizard
http://uxmag.com/articles/rich-internet-application-screen-design
Homework:
Complete documentation and begin development of final project. For those of you who want to do an interactive portfolio, below are the links Dana Sheikholeslami forwarded. He's done a lot of research for you.
Lecture:
Guest lecturer, Bonnie O'Neill, Digital Film and Video.
Lab:
http://www.smashingmagazine.com/2009/10/01/how-to-respond-effectively-to-design-criticism/
Homework:
Lecture:
Community Building. Giving visitors an opportunity with the site and with each other. Visit Community Building on the Web (www.naima.com/community) and discuss.
Testing.
Lab:
Homework:
Lecture:
Lab:
General discussion of usability assessment, design and evaluation of individual group projects.
Homework:
Final project presentation next week. All materials due. Read http://www.hcidesigns.com/2007/09/what-does-an-interaction-design-portfolio-look-like/
Lecture: Formal presentation and critique of student projects.
Lab: None.
Homework: None but wrap up your online production log with your final thoughts.
| Student Websites |
| Oscar Barajas Promo | Interactive Resume |
| Roman Diaz Promo | Information |
| Rizal Dinglasan Promo | Information |
| Anqi Hong Promo | Information |
| Cynthia Kong Promo | Information | Example Unusual navigation |
| Richard Navarro Promo | Information |
| Adriana Nottestad Promo | fangs | Documentation |
| Ross Patton Promo | Information |
| Melissa Picardo Promo | Information |
| Ian Sayre Promo | Information |
Spring 2010 examples
Homework Site - Michael Cerwonka
Final project: Tumbnail
Homework site - Michael Salvador
Final project:
XML tacos
Homework site - Gibby Gutierrez
Final project: GAD demo reel
Homework site - Joanne Frias
Final project: IdoodleCubes
Homework site - Arturo Luna
Final project: VectorCraze
Homework site - Ruth Martin
Final project: Liked.com
Homework site - Phil Ybay
Final project: the RedBook
Homework site - Brent M. Olivier
Final project: The AppMag
http://en.wikipedia.org/wiki/Experiential_education
Testing your site. https://browserlab.adobe.com/index.htm
www.casabasa.com | email me sharon{at}casabasa.com | © copyright 1999-2010 | date last revised:
February 1, 2012